007 First Light Chapter 6 Walkthrough Full Guide & All Collectibles Beyond the Grave

In Chapter 6, ‘Beyond the Grave’, James Bond visits the Arts Museum, one of the most interesting locations in the game. The mission to gather surveillance for Damien Webb and his cohorts quickly turns into a dangerous hunt. Along the way you’ll have to infiltrate a high profile gala, hack security systems, defeat Murto and escape the museum alive.

This guide covers all objectives, collectible locations, and the easiest ways to get through the mission.

Enter the Gala and Follow the Assassin

The mission starts in the main entrance hall of the museum. Bond’s first job is to get himself inside the exclusive gala being held there.

Entry requires an invitation. The fastest method is to employ Bond’s gadgets, such as the Dartphone or Laser Strap, to silently incapacitate guests and steal their invitations. Use the Q-Lens to identify which attendees are carrying valid invites before you make your move.

Check out the exhibit area on the right side of the hall before you leave the entrance area. Sitting on a bench nearby:

Card #15 – 8 of Coins

Once in the gala, follow the signal marker to the restroom area. To continue the mission, check the garbage can beside the sink.

Then your next goal is to find a way to the Security Room.

Collectibles in the Gala Area

Before you go any further, collect a number of important items found around the museum.

Legacy #5 – Concert Poster Issue

Pop into the cafe next to the main stage. The poster is on a table in the back.

Intel #11 – Webb Industries Press Pack

Head to the press room and create a diversion or fool the guards. The document is on a table inside.

Memento #7 – Anniversary Pin

Go to the restricted corridor and discreetly eliminate the guard in the way. Walk into the cloakroom and squeeze through the narrow opening and look for the pin on the shelving units.

Card #16 – Ober of Roses

A breakable door near the Anniversary Pin collectible opens into a back hallway. Go upstairs to a guarded room.

When the enemies are down, find the white storage crate in the middle of the room.

The card is on top.

Accessing the CCTV Room

There are two different ways to access the upper-level security section.

Method 1: The old security guard

Listen to a conversation between staff near the Anniversary Gala banner.

Next, talk to the guards at the stairwell and the security officer at the restricted entrance.

Head for the cafe and eavesdrop on the workers behind the bar. Disable / distract the worker. Search the front drawer for the tablet login credentials.

Use the tablet close to you. Then go back to the security guard. If asked, mention Harry Sykes and you will be allowed to go upstairs.

Method 2: path for press credentials

Go to the bar, wait near the bartender for a chance to overhear.

Listen up, then talk to the PR guy. She will send Bond to the press-room.

Grab the Press Pass inside, while distracting the staff member with the laptop nearby. Next, pick up the Camera from the guarded area of the room.

Once you have those two things, you get to go upstairs as an accredited member of the press.

Going into the CCTV Room

Whatever route you take, be on the lookout for a cleaning trolley nearby.

Get:

Museum Access Pass

Even if told to leave, go into the Webb Security area.

Go straight into the room on the front-right and pick up:

Intel #12 – Security Advisory

Sneak or fight your way through the restricted section until you arrive at the CCTV Room.

Inner collection:

Postcard #5 – Kensington

On a table at the left side of the room there is a postcard.

Viewing the Security Cameras

“Look around the CCTV Room for the terminal password.

You’ll find it under a coffee mug, by the computer stations.

Enter the system using the password at the central security console.

When you are done, go to the museum archives in the basement.

Beating Murto

As you browse through the basement archives, at some point you will find a blocked route that will require an alternative route.

Turn around and find a stack of black flight cases padlocked shut. Use the Laser Strap to smash the lock, then crawl through the opening.

Make your way through the side rooms to the power controls. Go to the control panel and turn the power back on.

Walk through the door to the storage area to start the boss battle with Murto.

Murto Boss Tactics

Murto is one of the easier bosses in the game.

The arena has several museum exhibits that can be sabotaged. Lure Murto to these objects and trigger them to hurt him.

Rush in after each successful hit and get in melee attacks then back out.

Repeat until Murto is defeated.

Win the battle to gain the following unlocks:

Achievement: You Only Live Twice

Sir Nicholas Webb or Against Sir Nicholas Webb

Leave the storage room and go to Room 4 Restoration in the hallway near the storage room.

In a metal storage box you’ll find:

Keycard for Restoration Room

This keycard opens Room 3 Restoration across the hall.

Inside you will find:

Memento #8 – Tero Murto’s Locket

Ride the elevator back up to the gala floor and walk towards the main stage.

A cutscene follows where Bond is captured by Damien Webb.

During the conversation, your job is to keep Damien engaged long enough for Bond to hack his phone successfully.

You can say whatever you want, but the conversation must not end before it is supposed to. If Damien walks away before the hack is complete the mission fails.

Once Isola intervenes and saves Bond, immediately turn around and pick up:

Card #17 – King of Swords

Follow Isola through the basement corridors to a window escape route.

Museum Escape

The escape sequence combines combat, stealth and platforming.

Fight guards or avoid them as you progress up through the museum’s upper levels.

After you pass the hanging light fixtures, check a table nearby on the right for:

Card #18 – 8 of Roses

Continue across the roofs and at the end drop down a skylight into a big courtyard.

Getting the Courtyard Key

Bond needs to obtain the key from one of the guards in order to open the courtyard doors.

Either you steal the key from the target or kill enemies until the key appears.

On the lower level, find the dining room and crawl into the vent shaft next to the piano.

Use the Laser Strap to break the padlock to the maintenance room.

Inside you’ll find additional supplies and collectibles.

The code for the maintenance room is:

3256

You can find the same code elsewhere in the museum on a laptop.

Once you get the Courtyard Key, unlock the doors and move on.

Escape

Finally the last part is inside a bold red chamber with statues and enemy forces.

Advance cautiously, killing enemies and watching from all angles.

When you reach the end of the room, pass out through the rear passage.

The mission then becomes a series of cinematic action sequences, with cover-based movement and a dramatic escape in a garbage truck.

Fortunately, Drive Assist is active across the entire vehicle segment so that you can concentrate mainly on the gas and not the wheel.

After the chase is over, a final cutscene plays and unlocks:

Achievement: Agent Under Fire

Chapter 6 ends as Bond is safely out of the museum and the larger conspiracy surrounding Webb starts to unfold, leading to the next mission.

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