Chapter 10 is the explosive conclusion to 007 First Light. James Bond returns to MI6 for one last mission that could well decide the fate of England and the world. This chapter features multiple collectibles, challenging combat sequences, stealth options, and a final boss fight against Damien.
This guide will cover all collectibles locations, main objectives, and the easiest way to beat the final boss of the game.
Contact the Red Phone
The chapter begins in MI6. Proceed down the hall, eliminate the guards at the far end, and enter the next room. After helping the injured woman lying on the floor, move forward.
In the room directly ahead, check the table to pick up:
Collectible # 1
Card #32 – The King of Coins
Leave the room and follow the corridor until you reach a hostage situation guarded by several enemies.
You can go toe to toe with them in a firefight, but the stealth approach is safer. Go crawling in the ventilation system, enter the room on the left. You can take the route to the roof from here, where you can use environmental objects like lighting rigs and smoke devices to sneak past or quietly dispatch enemies underneath.
When you reach the red phone, take off the receiver, answer the call, and then go through the next door.
Squeeze past the shelving units, and look down on the floor just below.
2 Collectible
Postcard 10 – MI6 HQ
Travel this way until you reach a large combat area, filled with hostile guards, near Moneypenny’s office.
Before you go into her office look in the room across the way from the door.
Important Missable Item
Contacting Moneypenny’s office immediately triggers a cutscene, so you miss the next collectible.
Kick open the door across from her office and look on the table inside.
Collectible #3:
Card #33 – Ace of Pentacles
Collect them, and enter Moneypenny’s office to view the cutscene.
Survive the Sniper Ambush
Once you’ve taken control of Bond stay behind cover and kill the enemies in the vicinity.
There are three snipers around the room. Instead of confronting them, use the environment to your advantage. Shoot explosive objects or drop suspended lighting rigs to take them out quickly and safely.
Once you have killed all three of the snipers, move in on their location.
Contact THEIA
Find the office vents close by and crawl in them.
Follow a series of pipeline for the ventilation route. Stop the spinning fan and leave the vent. Turn left immediately.
Collectible #4
Intel #23 – Eve Moneypenny’s Bag
Go ahead through Q-Lab and down an abandoned elevator shaft.
There will be 3 enemies at the bottom. Take them away and look at the table next to you.
5 Collectible
Card #34 – Eight Bells
When the area is secure, enter THEIA’s lab and begin another story sequence.
Go for Damien
After the cutscene, chase Damien through the facility.
The path is mostly linear, but you’ll have to interact with electrical panels and hack circuits along the way. Keep running after him, climbing elevator shafts and maintenance corridors.
Make sure your favorite gadgets are ready to go before furthering the mission. Smoke Bombs are particularly useful in the next fights.
You will soon come to the Q-07 Wearables section.
Look at the nearby table before interacting with the objective.
Collectibles 6
Memento #12 – toy dash
Assuming you’ve collected everything up to this point, this collectible completes the entire set of collectibles for the game.
Now, click on the clothes rack and pick up the Valhalla Key.
Valhalla System Bastille
Immediately after obtaining the key, a large wave of enemies appears.
Clear out the first batch of enemies, and take cover behind the desk in the middle. Use the Valhalla Key on the main terminal Protect the place while the hacking process is done.
Once the upload is complete, mop up any remaining hostiles and make your way to the marked Valhalla location.
A short cinematic occurs and then Bond takes over an armed vehicle and speeds through the facility, destroying enemy forces as he goes.
Keep going until the chase sequence ends and Damien escapes into a tunnel system.
Follow him into the tunnels to get to the game’s last confrontation.
Damien’s Final Boss Guide: How to Defeat Damien
Damien’s second and final boss fight is very similar to the first, except that the arena is bigger and has some extra mechanics.
Phase 1: Re-Engage Your Devices
At the beginning of the fight crouch behind cover.
Carefully move around the arena and guide Damien to your position. When you get close enough, hack him to get Bond’s gadgets back online.
This part is a necessary prerequisite to be able to hurt him right.
Phase 2: Exploit Environmental Dangers
Once your devices are restored, start hacking environmental traps placed around the arena.
These hazards do heavy damage, and are the main way to weaken Damien at this stage.
You also want to shoot explosive barrels when Damien moves close to you. Environmental explosions and the arena’s oil systems will do a lot of damage and speed up the fight quite a bit.
Phase 3: Eliminate the Sentries
Two automated sentries activate around the perimeter in the second half of the match.
Seek cover and divert fire from yourself. If you see a chance, hack into the nearby systems and take control of the sentries.
Once you’ve successfully hacked both of them, use them to continue doing damage to Damien.
Phase 4: Endgame
Damien is hurt badly enough by the hacked sentries to bring the fight to its final stage.
Keep on attacking until the last Quick Time Event shows up.
Complete the QTE sequence successfully to defeat Damien and complete the story.
Chapter 10 – Collectibles List
To get 100%, make sure you’ve collected:
Card #32 – King of Pentacles
Postcard #10 – MI6 Card #33 – Ace of Shields Intel #23 – Eve Moneypenny Wallet Card #34 – 8 of Bells Memento #12 – Dashboard Toy 007 First Light Ending
With Damien vanquished and the danger posed by Valhalla averted, Bond manages to rescue MI6 and forestall a worldwide disaster. The game ends with a hint that James Bond’s adventure is far from over, setting the stage for more adventures in the series.
Chapter 10 is a satisfying finale full of action, collectibles, stealth gameplay and one last test of Bond’s skills before the credits roll.