007 First Light Guide: Chapter 9 Wave of the Future” Walkthrough And All Collectibles 2026

In Chapter 9, James Bond is sent to the frozen wilderness of Antarctica. Here, he teams up with Isola to raid a super sophisticated research installation that is tied to Webb’s clandestine enterprise. The mission has new gadgets, tough enemies, multiple ways to infiltrate, and lots of hidden collectibles.

This walkthrough contains all objectives, collectibles locations, stealth solutions, and puzzles for completing the chapter.# Get inside the R&D Centre

The chapter opens with Bond and Isola heading for the research facility through the Antarctic wilderness. Follow Isola on the mountain trail and help her reach the upper platform. Shortly afterwards the ground opens up beneath Bond.

“Go in the cave behind you. Turn around. Continue down the tunnel until you reach a cable car station, which is the entrance to the facility.## Unlocked Silenced Pistol

Bond is given a silenced pistol for the first time. This weapon allows you to kill guards from afar, without a sound. It makes stealth approaches much easier. When moving around the facility be careful and take down enemies from behind whenever possible. #Collectible: Card #29 – Underneath of Roses

Check the nearby storage crate then climb the yellow scaffolding inside the facility to find Card #29: Under of Roses.### Collectible: Card #30 – Ace of Bells

After catching up with Isola, check out the upper floor and look for ID bracelets. Locate the man in the white shirt beside the sleeping child. The collectible is located close by.## Collectible – Memento #10: Snow Globe

Walk to the Reception area and take the Snow Globe souvenir from the flower pot on the left side.# Retrieve Bond’s ID Bracelet

Bond has to get an employee ID bracelet in order to take the cable car.

Listen to the HR Manager talking near the stairwell. And once you’ve listened in, hack his phone and track him. Eventually the signal goes away and you have to steal the device directly.

Use a distraction or your Dartphone gadget to isolate him before you take the phone.

Go to the bathroom and talk to the employee inside the locked stall. Keep talking until he gives up the bracelet.

Players who want a more aggressive approach can simply smash the stall door down and take the bracelet by force.# Buy Isola ID Bracelet

Isola’s bracelet: Go to the other end of the facility and find St. Vincent sleeping in a room.

Create a distraction for the guards inside, activate the Q-Lens and locate the target. Lift the bracelet (without attracting attention).

Once you have both bracelets return to the cable car and continue the mission.## Find the Command Centre

After the next cutscene, kill the android in your way and go into the Robotics division.## Operating the ESP Pistol

Arm the ESP Pistol and shoot the electrical panel next to the door. This device shuts down powered systems for a period of time, and allows access to restricted areas.

Take the elevator to Robotics.## Jaws Design Specifications – Collectible: Legacy #9

Go to the very left of the Robotics room and examine the crate to collect it. ### Collectible: Card #31 – 9 Bells

In the back of the room, by the Utility entrance, look in the boxes nearby for a second collectible card.# Access routes for utilities

There are two ways to reach Utility.## Clean-Up Crew Path

Find the android standing next to an employee Go to the control terminal nearby and open the shutters, then fire the demonstration weapon.

Rather than shoot the demonstration android, shoot the robot with the chemical waste. The spill that results attracts maintenance robots.

Follow cleaning units through the newly opened Utility route.## Path of Yoga

There is a yoga instructor close to the collectible card.

Distract the scientist nearby and get to the workstation that controls the heated platform. When the instructor walks away, you walk on the platform yourself.

On the other side of the glass, the robot mimics Bond’s moves. Punch and the robot will break through the barrier to make a new pathway.

Slide through the gap, push the trolley, disable the fuse box, unlock the next section.# Enter the Command Center

Use the ESP Pistol to get into the elevator shaft and climb to the next level.

Get out, clear the security personnel and take out the electrical panels that guard the road ahead.

Further down the hall, Bond discovers he needs to upgrade his ID bracelet before he can proceed to the Command Centre.## How to access a vent

Overhear employees talking about a secret letter.

Light the nearby trash bin on fire to create a diversion. Take out the last worker and look at the letter on the desk.

Follow the hint upstairs and locate the employee mentioned in the note. A vent behind her leads out into Security.### Security Memo Approach

The alternative route starts in the Legal Department.

Grab the Safe Key from the first office cubicle and read the security memo in the back office.

Unlock it with the info you found, and get back to safety.

The verification code is:

1864

Use the code to get into the Archive Room and take the Office Key. Another vent inside leads into Security.## Intel #21 – M Profile Collectible

Check the desk next to the computer terminal in the Security Office.

Upgrade the ID bracelet, and meet up with Isola.## Collectable: Intel #22 – Webb’s Manuscript

Look at the chair opposite the cat statue in the Command Centre.

Walk up to the statue and activate the terminal nearby to trigger the next cinematic.# TO HYPERION

After the cutscene, kill the security forces and power up the elevator.

We descend and start another battle.

Open the maintenance panels on both sides of the elevator and use the ESP Pistol to shoot the mechanisms to disable the brakes and proceed.

In the event of an elevator crash, take the Override Key from the highlighted control console.

Then an android comes at him. Beat it with environmental electrical traps or gadget hacks.

Insert the override key into the secured door and continue.Collectible: #9 – Antarctica Postcard

Cross the metal beam and look at the trolley through the window. The postcard is on top.# Annihilate the Generators

Make your way through the ventilation system until you reach a chamber with a giant fan and a suspended globe.

Hack the globe over and over, smashing it into the androids that are waking up, eventually breaking through the glass barrier.

Go to the next room and turn off the control consoles to lower the bollards and kill the androids that spawn.

Use the wrecking ball to destroy the giant fan, then drop down into the generator room.## Generator Arena Strategies

The facility is driven by three generators.

One generator is located near the wrecking ball.

  • There are two generators in the back of the arena.

Use the wrecking ball to smash all three while dodging attacks from the hostile androids Once all the generators are destroyed, the machinery stops and the path ahead is clear.# Enter HYPERION

Use the ESP Pistol to blast your way through sealed parts of the central chamber, and make your way through the facility.

Going deeper into the complex you will arrive at a meeting room.## Memento #11 – Robotic Keychain, Collectible

The podium with the Robot Keychain on it sits beside a laptop at the front of the room.

In the next area, players can completely bypass a large combat encounter by opening up the elevator shaft and dropping down the maintenance path.

Bond eventually reaches the HYPERION Chamber, where Webb awaits him.

This is followed by a large story cutscene.#StopIsola

Once the facility is under control, go through the facility as it unravels and take the straight-line escape route.

Bond runs for the exit, able to ignore most enemies.

Finally the mission turns into a high-speed boat chase. Use the mounted cannon to destroy floating mines, but don’t take too much damage.

The sequence is mostly scripted, so you should focus on surviving instead of catching Isola.

When the chase is over, another cinematic shows the aftermath of the HYPERION incident.

Bond returns to MI6, setting the stage for the final chapter of the game.# Chapter 9: Collectibles Checklist

  • Card #29: Beneath the Roses
  • Card 30: Ace of Coins
  • Card 31: 9 Bells
  • Snowglobe ( Memento #10 )
  • Memento #11: Robot Key Chain
  • Legacy #9: Jaws Design Specs
  • M Profile (Intel #21)
  • Intel #22: Webb’s Manuscript
  • Postcard #9 : Antarctica

Getting every item in this chapter is a good way to stay on track towards full completion, and it also gives you more lore related to Webb, HYPERION and the bizarre research station beneath Antarctica.

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